Projects

Portfolio Of Projects

This page shows all the projects I have done in the past.

Unreal Engine Music Video

I made this render for an Unreal Engine Bootcamp assignment to make a sequencer. It was very rushed. It features animating bones on humans and animals, particle effects for the fireworks, material design for the black hole.

Unreal Engine Renders

I made this video for the BeUnreal assignment from the Unreal Engine bootcamp. It shows everything I've done in the first 5 weeks.

Unreal Engine Motion Capture

I tried out motion capture using the Xbox Kinect 2 with IPISoft and IPhone 12 Pro Max True Depth Camera with LiveLink Face for facial motion capture. It was use to complete a assignment from the Unreal Engine bootcamp. The video is just me reciting a poem and waving my arms around.

Blender Donut & Coffee Render

This is the render I did after finishing the famous Blender Donut tutorial.

Cancelled Unity Game

Been working on a game on the Unity Engine due to the tools avaliable to animate a 2D character in-game without any third party plugins or programs. I had some experimenting with rhubarb automatic lip-syncing with Unity and it works perfectly. A lot more work is needed to perfect the mechanics and the cutscenes. I am no longer working on this project.

Floppy Bird Remix

A simple game I made with Lua and LOVE 2D for the CS50 final project. It's a copy of Flappy Birds made with simple shapes. Find out more about the project and download it here from the GitLab repository listed below.

Floppy Bird Remix
Image of the game Floppy Bird Remix being played.
Image of the game Floppy Bird Remix being played.

Tor Bridge Relay

I hosted a Tor Bridge Relay from October 2024 to October 2025. I decided to close it down today because I decided to retire an old server.

Graph of bytes written and read per second throughout the year.
Graph of bytes written and read per second throughout the year.
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Graph of average number of connected clients through the year.
Graph of average number of connected clients through the year.

Mario Kart 64 Mod

Created a Mario Kart 64 Mod for a friend using his FF14 character model to replace mario. The characters in MK64 are not 3D but 2D sprites so I made multiple blender renders of the kart turning and crashing and imported it in using a program called PitStop64. Works only in Project64 unfortunately.

Download Mod

FF14 Namazu Vtuber Model

Created a vtuber model from a character model from the game Final Fantasy XIV Online for a friend. I used FFXIV to export the model, blender (with the CATS plugin) to edit and rig a skeleton. Then I used the Unity Game Engine with the UniVRM, VRChat SDK Avatar 3 and VSeeFaceSDK plugins to reconfigure the textures, rig and lip-syncing. Finally, you use the VSeeFace program to use it with the .vrm file.

Namuzu VRM File VSeeFace Program
Image of a Namuzu model in Blender.