Portfolio Of Projects
This page shows all the projects I have done in the past.
Unreal Engine Music Video
I made this render for an Unreal Engine Bootcamp assignment to make a sequencer. It was very rushed. It features animating bones on humans and animals, particle effects for the fireworks, material design for the black hole.
Unreal Engine Renders
I made this video for the BeUnreal assignment from the Unreal Engine bootcamp. It shows everything I've done in the first 5 weeks.
Unreal Engine Motion Capture
I tried out motion capture using the Xbox Kinect 2 with IPISoft and IPhone 12 Pro Max True Depth Camera with LiveLink Face for facial motion capture. It was use to complete a assignment from the Unreal Engine bootcamp. The video is just me reciting a poem and waving my arms around.
Blender Donut & Coffee Render
This is the render I did after finishing the famous Blender Donut tutorial.
Cancelled Unity Game
Been working on a game on the Unity Engine due to the tools avaliable to animate a 2D character in-game without any third party plugins or programs. I had some experimenting with rhubarb automatic lip-syncing with Unity and it works perfectly. A lot more work is needed to perfect the mechanics and the cutscenes. I am no longer working on this project.
Floppy Bird Remix
A simple game I made with Lua and LOVE 2D for the CS50 final project. It's a copy of Flappy Birds made with simple shapes. Find out more about the project and download it here from the GitLab repository listed below.
Floppy Bird RemixTor Bridge Relay
I hosted a Tor Bridge Relay from October 2024 to October 2025. I decided to close it down today because I decided to retire an old server.
Mario Kart 64 Mod
Created a Mario Kart 64 Mod for a friend using his FF14 character model to replace mario. The characters in MK64 are not 3D but 2D sprites so I made multiple blender renders of the kart turning and crashing and imported it in using a program called PitStop64. Works only in Project64 unfortunately.
Download ModFF14 Namazu Vtuber Model
Created a vtuber model from a character model from the game Final Fantasy XIV Online for a friend. I used FFXIV to export the model, blender (with the CATS plugin) to edit and rig a skeleton. Then I used the Unity Game Engine with the UniVRM, VRChat SDK Avatar 3 and VSeeFaceSDK plugins to reconfigure the textures, rig and lip-syncing. Finally, you use the VSeeFace program to use it with the .vrm file.
Namuzu VRM File VSeeFace Program